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TV blanket for two 16-bit (140 home runs a game) dance 中文版

TV blanket for two 16-bit (140 home runs a game) dance

TV blanket for two 16-bit (140 home runs a game) dance TV blanket for two 16-bit (140 home runs a game) dance TV blanket for two 16-bit (140 home runs a game) dance TV blanket for two 16-bit (140 home runs a game) dance
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  • Updated: 2021-09-18 14:25
  • About Product:140 English music to TV, plus running game instructions in English, neutral color box (quantity can be made to order brochures, packaging boxes) double blanket size is: 170CMX95CMX8MM
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The price for this item is to be negotiated. Please contact supplier for further information.
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Dance mat

Dance is a good aerobic exercise, because it is indoors, not affected by weather, time limit, like computer games are more suitable for the practice.

Basic information


  • Chinese name

    中文名称

    Dance mat

  • Foreign language names

    外文名称

    Dancing blanket

  • Property

    属性

    Aerobic exercise

  • Advantages

    优点

    Not subject to weather, time played a simple

  •  






Dance is a good aerobic exercise , because it is indoors, not affected by weather, time limit, like computer games are more suitable for the practice. Dance mat game is very simple. At the beginning of the game, listening to music, looking at the screen images below, are continuing to be up, down, left, or right arrow, as long as the arrow moves to the location coincides with the arrow box to the top, players with the foot pedals can be. For example, arrowsleft, then stepping on the left pedal, and so to follow, if stepped on the pedals and the arrow tip is different, MISS occurs when the words on the screen. If you entered the command correctly, then we can get the "perfect" message.


2 using the method 


At the beginning of the game, listening to music, looking at the screen bottom right of the screen, and are continuing to be up, down, left, or right arrow, as long as the arrow moves to the location coincides with the arrow box to the top, players with the foot pedals can be. For example, arrows to the left, then stepping on the left pedal, and so to follow, if stepped on the pedals and the arrow tip is different, MISS occurs when the words on the screen. If you entered the command correctly, they can be "GOOD" message, this game feels like real dancing.




* Dance double play, double play, it can be divided into eight levels, to accommodate different levels of players. The simplest music "Have You Ever Been Me llow", just "front, back, front, back, front, left" six movements are done. Certainly, if you even eight level are cinch has, so you may wish to try about dance forest master since invasive of some spent type, like playing inverted, throughout head swing Shang, only with hand by pedal; or playing knelt to, like jumpedbreak danceas, instead knee hit to; don't on playing turned, a a people playing "doubles", usually playing of four a pedal into has eight a





DDR basics

* Kanto (this step originates from Japan Kanto): method is gravity feet or less flexible on one foot is always positioned at the arrow, use only the more flexible the foot pedal.

* Pros: hits high, easy to get Combo, and relatively less physical exertion.

* Cons: "preferred foot" fatigue more rapidly rising, also not too beautiful to dance.

* Guan Xibu (Similarly, this step originated in Japan Kansai): the method is a one-way output always has one foot stuck in a central location, using small jumps to enhance the dancing rhythm.



* Advantages: music or beats slower when I can maintain a strong sense of rhythm and a high hit rate, dance looks very youthful atmosphere.

* Shortcomings: a small jump consumes a lot of energy and arrow appeared prone to failures in a row.





* Free step dance without some sort of order, carried out entirely according to your wishes.

* Pros: closer to the true meaning of "dance", dances are more ornate and with unrestricted footwork, foot constantly changing Center of gravity, so it won't jump too tiring.





* Cons: apart from the hit rate is not high, and to swing the choice of location is not good, the action may be more scattered, the effects of light attracted the audience's applause, please be careful flying missiles in severe cases.







* Cross walk: essentially "Kanto" improved, either step on the feet of the up arrow stops on the arrow, with the other foot next

Arrows, and so on (change foot position when you want to select is the key).




* Pros: cool footwork in somemajor gamingcenters most of the players use this footwork; because this jump is a real "show" feeling, and because the action rarely jumps, gives a cool feeling, while able to conserve strength (after if skilled,

Rates are not bad).

* Cons: is the phrase: "change foot position when you want to choose a good", otherwise the action is ugly.





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