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Manufacturer direct heart game 168 animals in one classic mini game color mix 中文版

Manufacturer direct heart game 168 animals in one classic mini game color mix

Manufacturer direct heart game 168 animals in one classic mini game color mix Manufacturer direct heart game 168 animals in one classic mini game color mix Manufacturer direct heart game 168 animals in one classic mini game color mix Manufacturer direct heart game 168 animals in one classic mini game color mix
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  • Updated: 2020-08-21 08:46
  • About Product:The Name; A large electronic pet game; 288 pieces in four inner boxes; Product specification of OPP bag 1; 6 * 5.5 * 2 materials; PS environmental protection material certificate; En71/7 p / 62115 / ENC batteries; Package AG13 electronic two-particle product features; Electronic pet game, there are 168 animals you can choose, adults can play
EXW Price:
Above 288pcs   CN ¥ 4.3 /pc
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Products:
Educational toys,assembled building blocks
Contacts: chengpichenChat
Mobile: 86-8615267331035
Address: 2831 A, 9 Street, 1 F, 17 Gate, International Trade Mart (District 1).

Function introduction;

168 one Electronic pets

 

1. How to start

After removing the isolation strip on the back of the body, the electronic pet will start automatically, and the image of the pet will appear on the LCD screen. Press select 1 and select 2 to select the pet you want to feed from the 168 types of pets, and then press C to confirm.

2. Time pattern

In feeding mode, press the C key to enter time mode. The time display of the electronic pet is set to 12 hours, and pm12:00:00 is the beginning of the day. In time mode, press both A and B keys to enter time adjustment mode, and the screen will display \"SET\". Press select key 1 or select key 2 to adjust the hour number: PM12, 1, 2... 11. AM12, 1,2... 11, PM12... Press the C key to adjust the minute number: 00,01... 59,00,01... After setting the time, press the B key to confirm save. In the process of setting the time, unless the pet is in need or the weather changes suddenly, the setting will be temporarily interrupted and return to feeding mode or weather mode. Press the C key to exit the time setting mode and return to feeding mode.

  1. 3. Growth of pets

The LCD screen displays an image of the pet when the screen is removed. Press select 1 and select 2 to select your favorite pet. Press C to confirm. The screen then displays a moving image of the pet preparing to be born, accompanied by music. Wait a short time, the pet will be born. At birth, age, feeding and sleep were all 0. After birth, pets have a variety of physical and psychological needs. A pet will grow well if its owner meets its needs in time. Pets can grow up to 20 years old and then say \"bye-bye\" if they are carefully supervised.

 

 

After pulling out the isolation sheet, the electronic pet is activated! Congratulations to you! Now that you are the owner of this electronic pet, this lovely pet needs your love. Please read the instructions below to learn how to care for a pet.

Open the power supply

  1. 4. Power supply: 1.5 V x 2
  2. 5. Choose a pet

(1) Press the A or E key to select pets. There are 168 pets for you to choose from.

(2) After the screen shows 168, a pet for selection will appear. Pressing the A key causes the screen to display the next pet, then pressing the B key continues to display the next pet.

(3) Press the C key to confirm the selection.

  1. 6. Set a time

(1) Press C to enter time mode.

(2) In time mode, press A to set the hour number and B to set the minute number. The AM/PM will automatically change according to the selected hours.

(3) After setting, press the C key to save.

  1. 7. Before the pet is born, a picture of a flashing egg is displayed on the screen. With the birth of the pet, you will hear the music of \"birthday song\".

 

* at this stage, the pet is one year old and weighs 300 grams.

 

Overall description

(left)

reset  The RESET

choose  The SELECT

state  The STATUS        undo  The CANCEL

decision  DECIDE     

(right)

2×LR4G button battery is used

 

 

function

Feed:

Three options

Main course/main meal: up to 4 times per day.

Snack: feed up to 10 times a day.

Water: feed up to 10 times a day.

After each feeding, the pet will gain 10 grams of weight. The signs indicate that the pet refuses to eat and that the pet eats too much.

 

Play games:

Press B to enter the game. Along with the music, the screen will display such a sign. Press A to move left and B to move right. After winning the game, there will be a high-pitched cheerful music, the screen will show, sometimes there will be a low melody, appear unhappy expression. Pets have a total of nine different mood patterns.

 

: listen to the music

After entering the mode, the flag is displayed. Press B to confirm and a melody will be played. After a piece of music ends, the pet will become very happy, corresponding to the mood pattern, will appear the mark. Press B to listen to the next song. There are four music loops.

 

: rock paper scissors

Press the A key to select the game, press the B key to confirm, at this time will play the music, and display the logo. Press the A key and the logo will disappear. Press the A key twice and the logo will appear. Press the A key three times and the logo will appear. Press B to confirm, the screen will randomly display the logo of rock paper scissors; Press the C key to retract. After winning the game, there will be a high-pitched cheerful music, the screen will show, sometimes there will be a low melody, appear unhappy expression. Pets have a total of nine different mood patterns.

 

Dance:

Pets will refuse to dance when they are hungry (the snack is shown as 0 shortly after birth). After entering this mode, the logo will appear, press the B key to confirm, a piece of music will be played, and the logo will flash up and down. At the end of a song, the pet becomes happy, the screen displays, and the mood index increases. After three dances in a row, the mood index increases by one level. Press the B key to start the next song. There are four musical loops.

 

Clean:

When pets poop, they lose 30 grams of weight, and there are signs of that. Select the cleaning function and it will be displayed. Before you clean, the game and feeding functions will be disabled, and you can only check the progress, time and sleep. If you choose to clean when you don't need to, the pet will shake its head in refusal.

 

Treatment:

When a sign appears, it indicates that the pet is sick and a healing function is used. When a pet is treated, the sign of peace becomes a sign of happiness. If the healing function is used while the pet is healthy, the pet will shake its head to indicate refusal.

 

Process:

Pressing the A button will show you that you can check your food and health. Press the A key twice to check the sleep status and display the sign. Press the A button three times to check the age and weight and display the logo. Press A again, you can see the mood index, show signs.

 

: sleep

Signs are displayed when entering sleep mode. Press the A key to change the direction of lying down, and press the B key to choose day and night. If you choose the night, the pet will sleep until you press the daytime mode. While asleep, all other functions are disabled, except the ability to view the process.

 

: alert alert

When your pet needs to be cared for, there will be music to remind you. Check the status to see what the pet needs. When the health index is half as high, pets get sick. Pets die if they weigh less than 40 grams. When you win a game, your mood increases by one level. Listening to music and dancing also increases the mood index. Dancing three times in a row increases your fitness level by one. When a pet is hungry, it refuses to dance.

* with each year of a pet's life, the animal automatically gains 300 grams of weight.

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