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Address: | 18396 , 8 Street, 3 F, 44 Gate, International Trade Mart (District 2). |
Cost - effective words, back without borders, there is no edge distortion.Contains dixit 1 and 2, more people are more entertaining oh ~
Number of players: 3-10
Recommended age: over 8 years old
Game time: about 30 minutes
Language version: Chinese
Fairy tales are good, imagination is good, and pictures are good.
\"I can sing\" \"I can recite\" \"I'll have an idiom\" Even \"look at me\" can be the best expression
But in order to win, you do not want to express how accurate, but just right
Game accessories
168A game card with pictures on the front
10 marks
Here's a look at the package design for the game. It's not new to bring the game box into the game accessory. However, in this game, you will find that you can put the discarded CARDS back into the box while playing. By the end of the game, most CARDS have been put back into the box. After that, the other parts are sorted out a little bit, and all the game parts are easily sorted back into the game box. It's a clever design for lazy gamers.
To prepare the game
First, each player selects a rabbit and places it on the scoreboard with 0 points.
Then, the 84 CARDS were shuffled face down, and each player took six CARDS, regarded as hand CARDS. These hand patterns should be kept secret from other players.
Next, the rest of the game CARDS, facing down into a pile, as a draw stack, placed in the middle of the game area, easy for the player to take the position.
Then, according to the number of players participating in the game, the corresponding color voting signs were taken:
4 players, each get a 1-4 vote mark;
5 players, each take 1-5 voting signs;
When there are 6 players, each of them will take the 1-6 voting mark.
Start the game
Narrator (player of the current round)
The game is played clockwise, with each player taking turns to play his own turn. In your action round, the player will look at the picture of the card in his hand and choose one card. According to the picture on the card, say a word to tell other players (note that you can't show the card to other players).
The word can be a word, a sentence, or even a sound. Players can say it or sing it. But whatever the word is, it should be inspired by the picture on the card you choose (lines, lyrics, for example). Movie dialogue, proverbs, etc.
In the first round of the game, the first player to come up with \"words\" to tell everyone, become the game's starting player. You can, of course, decide for yourself how to select the starting players.
Choose a card for the speaker
When the speaker says \"words,\" other players choose a card from their hand that echoes the word. Then face down and hand the card to the narrator, and no other player is allowed to peek at the pattern on the card, including the narrator.
When all the players hand over their CARDS, the narrator mixes the CARDS of his choice with the CARDS handed to him by other players, and shuffles them face down. Then, in random order, the CARDS are arranged facing up on the table in a row, with instructions as to which ones are number 1, which ones are number 2, and so on...
Guess which card the speaker picks, vote
The goal of the vote was to find out which picture was the speaker's card. Players are asked to place voting signs facing down in front of them (the speaker does not have to vote) based on the number they guess. When all votes have been decided, flip the ballot sign and place it on the numbered card.
Note: when voting, the player is not allowed to vote for the card he has handed over.
Tell the result
The narrator says which card is his. The other players then say in turn which card they handed over.
score
? If all the players guessed which card was the speaker's card, or if none of the players guessed the result, the narrator did not score, and the other players each scored two points.
? In other cases, the narrator gets three points, and the player who guesses the result gets three points.
? Players who hand over CARDS, except the narrator, get one point for each vote they receive.
After scoring, the player moves his rabbit symbol forward on the scoreboard according to his score.
End of turn
The six CARDS used in this round will be removed from the game and returned to the game box.
A player draws 1 card from the draw pile to bring the number of CARDS in his hand to 6.
The next player in the left hand direction of this round becomes the new speaker, by which the new round of the game begins.
Game over
When the deck is empty, the game ends.
At this point the player who scores the most wins the game!
The game prompts
? The narrator's \"words\" can't be too accurate, or other players can easily guess the result. You don't get the grade.
? Of course, the narrator's \"words\" can't be too vague, or no player can guess the result. You don't get the grade.
? For the narrator, to draw inspiration from the picture is both interesting and vague, which other players can understand.
? Although it may not be easy to guess at the beginning of the game, the fun of the game is that the semantics are vague and muddled. Believe that after a few rounds, you will enjoy it.
Variations play
? 3 players: each player can draw 7 CARDS as hand CARDS. When the CARDS are handed over, the other players must hand over two CARDS except the narrator. So in guessing the CARDS, there are five CARDS to choose from.
? Score: when only one player guesses the speaker's card, both the player and the speaker get four points.
? Pantomime or singing: the narrator can express his or her feelings through pantomime or singing.
? Of course, players can add other ideas to the game according to their own ideas, as long as you think it will be more interesting!
In \"one-word\", players will challenge the infinite imagination space to describe their CARDS through \"one-word\".
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